Skip to content

Our services

App

Product design and build, from first prototype to the app stores, with a team that ships.

What people get wrong about apps.

  • Myth

    You need to build everything first.

    Truth

    You need a prototype people can try.

    We test the idea in three weeks, before the build.

  • Myth

    Apps are only for big companies.

    Truth

    Small teams ship great apps.

    Start with the one thing users need most.

  • Myth

    Design and code are separate.

    Truth

    They are one conversation.

    Designers and engineers work in the same sprint.

  • Myth

    Launch day is the end.

    Truth

    It is when you learn the most.

    We plan updates for the first ninety days.

What we deliver.

  • Prototype

    A clickable app to test with real users.

    3 weeks
  • Design

    Screens, flows and a design system.

    4 weeks
  • Build

    iOS and Android, tested and fast.

    8 weeks
  • Launch

    Store listings, release and first updates.

    2 weeks

how we work

From brief to
delivery, one straight
line.

  1. Brief

    You tell us the outcome — the goal, the audience, the constraints.
  2. Direct

    We shape the approach — concept, plan, and the right people on it.
  3. Produce

    Shoot, build, design — one team executing across every discipline.
  4. Deliver

    Final assets, handed off — on brand, on time, ready to use.

Ready when you are

Tell us what you want to make.

Start an app

What clients say

They shot it, branded it, and built the app — all without us managing three vendors. Fastest turnaround we've had from any studio.
Amaka Obi

Amaka Obi

Head of Marketing, Smart Coin

Break The Eyes took our brand from a logo on a slide deck to a full identity, a film and a website in one quarter. Every deliverable looked like it came from the same hand.
Daniel Ita

Daniel Ita

Managing Partner, Ajulu Associate

We needed a launch film and a landing page that could keep up with it. They shipped both ahead of schedule, and the sign-ups showed it.
Zainab Bello

Zainab Bello

Co-founder, Pageit.io

One team, one brief, one invoice. The shoot, the motion graphics and the app screens all matched, which is rare.
Tunde Alabi

Tunde Alabi

Product Lead, Smart Coin

Clear, calm and quick. They told us what they needed from us up front, then just delivered — on brand and on time.
Kemi Adeyemi

Kemi Adeyemi

Operations Director, Pageit.io

Four rules we never break.

  1. Say it plainly.

    No jargon in the brief, none in the work.

  2. One team, one schedule.

    Film, brand and web share a room and a date.

  3. Finish what we start.

    Nothing ships until we would put our name on it.

  4. Make it unmissable.

    If people scroll past it, we start again.

Before you ask.

Still stuck? Send us a note and we reply within a day.

Get in touch
  • About twelve weeks from prototype to the stores.

  • Both, from one codebase, unless there is a good reason not to.

  • Projects start at £30k, quoted after the prototype.

  • You do, on final payment.