
Our services
App
Product design and build, from first prototype to the app stores, with a team that ships.
What people get wrong about apps.
- Myth
You need to build everything first.
TruthYou need a prototype people can try.
We test the idea in three weeks, before the build.
- Myth
Apps are only for big companies.
TruthSmall teams ship great apps.
Start with the one thing users need most.
- Myth
Design and code are separate.
TruthThey are one conversation.
Designers and engineers work in the same sprint.
- Myth
Launch day is the end.
TruthIt is when you learn the most.
We plan updates for the first ninety days.
What we deliver.
- 3 weeks
Prototype
A clickable app to test with real users.
- 4 weeks
Design
Screens, flows and a design system.
- 8 weeks
Build
iOS and Android, tested and fast.
- 2 weeks
Launch
Store listings, release and first updates.
how we work
From brief to
delivery, one straight
line.
Brief
You tell us the outcome — the goal, the audience, the constraints.Direct
We shape the approach — concept, plan, and the right people on it.Produce
Shoot, build, design — one team executing across every discipline.Deliver
Final assets, handed off — on brand, on time, ready to use.

Recent Work
A few of our latest.
What clients say
They shot it, branded it, and built the app — all without us managing three vendors. Fastest turnaround we've had from any studio.
Break The Eyes took our brand from a logo on a slide deck to a full identity, a film and a website in one quarter. Every deliverable looked like it came from the same hand.
We needed a launch film and a landing page that could keep up with it. They shipped both ahead of schedule, and the sign-ups showed it.
One team, one brief, one invoice. The shoot, the motion graphics and the app screens all matched, which is rare.
Clear, calm and quick. They told us what they needed from us up front, then just delivered — on brand and on time.
Four rules we never break.
Say it plainly.
No jargon in the brief, none in the work.
One team, one schedule.
Film, brand and web share a room and a date.
Finish what we start.
Nothing ships until we would put our name on it.
Make it unmissable.
If people scroll past it, we start again.
About twelve weeks from prototype to the stores.
Both, from one codebase, unless there is a good reason not to.
Projects start at £30k, quoted after the prototype.
You do, on final payment.











